The Rookie’s Dream
Halo 3: ODST
Bungie Entertainment, 2009
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Okay, so maybe it seems a conceit to open a review of Halo 3: ODST (that's Orbital Drop Shock Trooper) with a quote from Dante, but it's not a conceit I'm alone in. Central to the plot of Bungie Entertainment's newest installment in the Halo franchise is a descent through nine subterranean levels with the guidance of an artificial intelligence named 'Vergil'. In the space of this shift between vowels, of course, a vast space of difference is set up; the Divine Comedy is probably as relevant to Halo 3: ODST as it is to the upcoming Dante's Inferno from Visceral Games. That is to say: not particularly. These allusions are attempts at a literary tone, and while Dante's Inferno may require such a tone, Halo 3: ODST certainly does not. On its own it constitutes a compelling literary endeavor.Some background is necessary, however.Set in the future, midway through the 26th century, Halo is a franchise whose central, canonical components are first person shooter games. From the eyes of the protagonist, the player directs action through various combat zones, battling enemies. The enemies in the Halo series are (most often) a coalition of alien forces known as the Covenant, a theocratic union who, upon encountering humanity, have dubbed them 'heretics' and 'abominations' and decided they must be destroyed. It is all-out war and, as introductory text in ODST explains, we, humanity, are losing. The events of ODST are set just after Earth is attacked, and a Covenant capital ship has assaulted the African Megalopolis of New Mombasa. Orbitally stationed troops are dropped in pods in order to perform a near-suicidal strike against the Covenant vessel. Amongst these soldiers is the player character and his squad.A squad that is voiced by none other than three members of the Firefly cast, Nathan Fillion, Adam Baldwin and Alan Tudyk, as well as Battlestar Galactica's own immaculate Tricia Helfer. The appeal to the hardcore nerd fancrowd is obvious, but it's not a simple cashing in. They play their roles excellently, particularly Fillion (a devoted Halo player himself, from what I'm told) who brings his own brand of folksy command fully to bear.The player['s] character is silent and essentially nameless. Known only as 'the Rookie,' he remains a wordless participant whose experience frames the narrative as it unfolds; much of the story is not experienced by the Rookie directly but instead as flashbacks. And it is this narrative structure that I think makes Halo 3: ODST something special. As observed by Joystiq's Richard Mitchell, ODST heavily engages the tradition of film noir. Conscious decisions about the style of art, music, narrative, and even gameplay will remind some players (and many old-time movie fans) of murky atmosphere and cynical narration that are staples of noir.The framing action takes place after the fact, '6 Hours After Drop' as the orienting text informs us, with the Rookie coming-to after an atmospheric disturbance knocks his drop pod off course while descending into New Mombasa. Daylight has faded, and the Rookie must traverse a moonlit city under Covenant occupation. In order to regroup with the rest of his squad, to discover if they are even alive, the Rookie (guided by the player) locates pieces of evidence, artifacts, traces that are scattered about the nested streets of the futuristic city.These traces - a bent and useless sniper rifle, a spent cartridge of medical foam, a helmet embedded into a flickering screen - mark the passage of the Rookie's companions. The noir trope of the detective is being playfully engaged with here. Locating a trace sets off a flashback, transferring the player into the consciousness of one of the Rookie's squadmates, revealing the manner in which this trace got to where it was; at least, this is the assumption one immediately makes. A closer look at the text of the game, however, reveals moments of uncertainty, gaps in memory and possible knowledge, that suggest reading ODST as a oneiristic text, a narrative seeped in waking dreams, with the Rookie as the dreamer.The first trace the Rookie discovers is a helmet, embedded in a screen. This helmet belonged to Captain Veronica Dare (Tricia Helfer's character), and its violent placement is foreboding. Its discovery induces the first flashback, set 'Immediately After Drop', with the player behind the eyes of Gunnery Sergeant Edward Buck (Fillion). Motivated to a large degree by his feelings for Captain Dare, with whom he had a romantic liaison, he battles hard to try and reach her location. However, when he finds Dare's crashed pod, she’s no longer there. The flashback ends, and we are again with the Rookie, who sets aside the damaged helmet to continue his search.Close attention must be paid to the disjunction that takes place here. The flashback, while linked to the Rookie's discovery of Dare's helmet, cannot be accounted for with the character's possible knowledge. Buck doesn't find the helmet, the Rookie does, so there is no spatial connection, and there is nothing in the helmet that could tell the Rookie what happened to Buck, only what may have happened to Captain Dare. The flashback, when framed by the Rookie's discovery, can only be a fantasy of the Rookie. Certain knowledge of Buck's fight is not possible, only speculated; even his motivation, his desire for Dare, couldn't be known by the Rookie, because the Rookie was asleep during the cinematic prologue where Buck and Dare's mutual desire is indicated. But, taking the structure of dream narrative and applying it backwards to the cinematic, it is entirely feasible to say that the Rookie dreamed the prologue encounter between Dare and Buck, an assertion that would build the necessary epistemological bridge to the flashback. The Rookie dreams the desire then, when he finds Dare's helmet and the signs of violence around it, he imagines Buck's distress and fantasizes about his fight to locate Dare.The structure of artifact/flashback continues, almost always with some element of ambiguity and uncertainty clouding the relation between the Rookie and the flashback/fantasy that results. The discovery of a robotic eye kicks off a vision of an epic charge where jeeps with fifty caliber machine guns roll across a wildlife reserve, evoking images of motorized battles during the African Theatre of World War II, even within the setting of a super-city. A sniper rifle is found, barrel bent entirely, hanging from a power cable. The flashback recounts a battle high atop the mega-skyscrapers of New Mombasa, during which the rifle is knocked off the edge, disappearing into a layer of clouds below. These clouds, the gray mist separating the sunlit heroism of the Rookie's squadmates and the Rookie's own nighttime investigations, is the veil of subjectivity, a barrier that denies absolute knowledge, and marks the edge of dreaming. Each flashback possesses a cinematic element and swelling soundtrack that contrasts sharply with the moonlight and jazz of the Rookie's wanderings.